Close CombatMelee weapons, unarmed fighting, parries, and close-quarters exchanges.
MarksmanshipFirearms and other precision ranged weapons.
AthleticsClimbing, jumping, sprinting, grappling, and feats of bodily exertion.
MobilityDodging, acrobatics, footwork, and evasive repositioning.
StealthConcealment, stalking, infiltration, and remaining unnoticed.
InvestigationSearching scenes, following evidence, and reconstructing events.
MedicineFirst aid, stabilization, trauma care, and medical treatment.
Devil LoreKnowledge of Devils, contracts, supernatural phenomena, and weaknesses.
NerveComposure under fear, horror, pain, and supernatural pressure.
InfluencePersuasion, deception, intimidation, and social leverage.